Friday, October 23, 2009

Creature Creator Engine

Well I messed around with some layering effects. Of course I did not read the comments beforehand so maybe this new video is going in the wrong direction. Alas I am new to bloggersville.

Some things to brainstorm if you would...
-layers can be placed above the creatures, what kind of shapes, colors movements would be good?
-layers can be placed behind the creatures as well, what will work well?
-there are bugs...i know, will work on those this week
-what about backgrounds that the creatures manipulate when they pass over them?
-what would be interesting to communicate creatures passing through or next to one another?
-everything else you guys and gal got

...oh, I almost forgot. Only music I had somewhat akin to peaceful, tranquil, etc. Better than Andrew WK I believe, so give the music a break. I believe we talked about the creatures interaction with themselves and the environment creating the music in a later version.

Quick time movie of the creature program running. Each creature (i.e. nodes and lines) is an object in an array, so any number of creatures can be created easily. The movement is at this point generated randomly. Once the program begins the creatures "swim" around the screen and a small image pops up when they get very close to one another. The blue circles on each creature represent a point in the xy picture window, so these nodes are essentially placeholders for the locations of the images that will be the creatures.

List of implementations in progress or thinking about
-When creatures "see" one another, they occasionally chase each other around for awhile
-environment objects, creature response to environment objects
-particle effects generated by the creatures

Things that are being worked on
-Creature movement (appears a bit too random)
-creature body "collapsing"

Any feedback will be great!

1 comment:

  1. Great update! Love the movement! I really like the minimal color field feel in the background.

    Right now there is something very nice and insect-like going on with your nodes. Gonna run it by my kids tonight and see how they react :)

    So the next step is going to be mapping graphics on each node.

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